Post by genocide on Nov 23, 2008 21:31:07 GMT -5
The principle goal of any faction is to gain control of the land. How does one do this? Simple, you seize control of opposing cities and pacify the forces that occupy them. How does one do this? Well, it is not as simple.
The site will be using free-form battles to resolve any conflicts that may arise. In this type of battle, what matters the most is what players write. To this end, all players are encouraged to take as long as they want (within reason, declining to post for a ridiculous amount of time will result in either having your turn skipped or ejection from the battle) and think their moves out carefully. This is because mods will be going by what you write to conduct round results, if you neglect or overlook something, you WILL be held accountable for it.
To seize control of a city, you must force what ever forces that are occupying it to surrender, retreat, or destroy them.
To retain control of a city, you must force what ever forces that are attacking to surrender, retreat or destroy them.
Winning is as simple as that, how you get there is up to you.
Now, for some ground rules:
When attacking a city, you must post the following in the "Attacks" thread:
1. Which city or cities you're mobilizing forces from. (All cities posted must be adjacent to the target city)
2. Which city you're invading. (The target)
3. Which officers will be leading your attack and what troops/equipment they are bringing with them.
After this has been confirmed by an appropriate authority (Admin, G-Mod, Mod etc.) the defender will be notified of the imminent assault.
When defending a city, the defenders should post the following in the "Defends" thread:
Which preliminary action you are taking:
- Sally forth (battle on the field, avoids damage to city, but if lost the city is taken)
- Hold up (siege battle, the city has the possibility of being damaged)
- Abandon (all damage to the city is avoided, but the city is automatically lost and all friendly units are withdrawn)
NOTE: The preliminary action does not affect in battle actions, just because you sally forth or hold up does NOT that mean that you're prohibited from surrendering in the event that the tides of fortune turn against you.
1. Which officers and units/equipment will comprise the defense.
2. Which city or cities, if any, will be sending reinforcements. (Must be adjacent to the city being attacked)
Once this has been confirmed by an appropriate authority, a mod will be assigned and a thread for the battle will be made.
IMPORTANT NOTE: The number of attacks a faction can make per week is 3. This is to prevent a swamped situation from arising wherein the battle queue is so long that the site becomes stagnated. They can be simultaneous or concurrent, different targets or the same target (reinforcing actions don't count as attacks), but you ONLY get 3. Make them count!!
With our preliminaries covered, we can move into the rules accompanying the actual fighting.
At the beginning of the battle, the mod will post up a list of the opposing armies and a map of the battlefield.
At this point, the battle order will be posted, this is nothing more than turn order, stating who may move before who. It is determined by the participants LED stat. The officer with the highest LED stat will move first, and so on and so forth until the last participants makes his move. A completion of the turn order constitutes a "Round."
When making your post, you are advised to take everything that the participants before you have posted.
SPECIAL NOTE: When posting, you may NOT god-mod, this includes declaring casualties in your post independent of a mod's ruling as well has having troops move ridiculously long distances in short amounts of time, etc. Doing this may have part or all of your post invalidated.
Ploys may be created freely, but may not be enacted without prior mod approval for obvious reasons. When creating a ploy you intend to use in battle, PM the ploy to the mod several (2 - 3) rounds beforehand. If you wish to use a ploy in the opening rounds (first, second or third) PM the ploy to the mod before the battle begins.
After a round has been completed the mod will post up a summary of all events that happened in the round, listing casualties as they occur.
Reinforcements may not arrive on the battlefield for 3 rounds after the beginning.
Battle will continue until one side surrenders, retreats or is destroyed.
The site will be using free-form battles to resolve any conflicts that may arise. In this type of battle, what matters the most is what players write. To this end, all players are encouraged to take as long as they want (within reason, declining to post for a ridiculous amount of time will result in either having your turn skipped or ejection from the battle) and think their moves out carefully. This is because mods will be going by what you write to conduct round results, if you neglect or overlook something, you WILL be held accountable for it.
To seize control of a city, you must force what ever forces that are occupying it to surrender, retreat, or destroy them.
To retain control of a city, you must force what ever forces that are attacking to surrender, retreat or destroy them.
Winning is as simple as that, how you get there is up to you.
Now, for some ground rules:
When attacking a city, you must post the following in the "Attacks" thread:
1. Which city or cities you're mobilizing forces from. (All cities posted must be adjacent to the target city)
2. Which city you're invading. (The target)
3. Which officers will be leading your attack and what troops/equipment they are bringing with them.
After this has been confirmed by an appropriate authority (Admin, G-Mod, Mod etc.) the defender will be notified of the imminent assault.
When defending a city, the defenders should post the following in the "Defends" thread:
Which preliminary action you are taking:
- Sally forth (battle on the field, avoids damage to city, but if lost the city is taken)
- Hold up (siege battle, the city has the possibility of being damaged)
- Abandon (all damage to the city is avoided, but the city is automatically lost and all friendly units are withdrawn)
NOTE: The preliminary action does not affect in battle actions, just because you sally forth or hold up does NOT that mean that you're prohibited from surrendering in the event that the tides of fortune turn against you.
1. Which officers and units/equipment will comprise the defense.
2. Which city or cities, if any, will be sending reinforcements. (Must be adjacent to the city being attacked)
Once this has been confirmed by an appropriate authority, a mod will be assigned and a thread for the battle will be made.
IMPORTANT NOTE: The number of attacks a faction can make per week is 3. This is to prevent a swamped situation from arising wherein the battle queue is so long that the site becomes stagnated. They can be simultaneous or concurrent, different targets or the same target (reinforcing actions don't count as attacks), but you ONLY get 3. Make them count!!
With our preliminaries covered, we can move into the rules accompanying the actual fighting.
At the beginning of the battle, the mod will post up a list of the opposing armies and a map of the battlefield.
At this point, the battle order will be posted, this is nothing more than turn order, stating who may move before who. It is determined by the participants LED stat. The officer with the highest LED stat will move first, and so on and so forth until the last participants makes his move. A completion of the turn order constitutes a "Round."
When making your post, you are advised to take everything that the participants before you have posted.
SPECIAL NOTE: When posting, you may NOT god-mod, this includes declaring casualties in your post independent of a mod's ruling as well has having troops move ridiculously long distances in short amounts of time, etc. Doing this may have part or all of your post invalidated.
Ploys may be created freely, but may not be enacted without prior mod approval for obvious reasons. When creating a ploy you intend to use in battle, PM the ploy to the mod several (2 - 3) rounds beforehand. If you wish to use a ploy in the opening rounds (first, second or third) PM the ploy to the mod before the battle begins.
After a round has been completed the mod will post up a summary of all events that happened in the round, listing casualties as they occur.
Reinforcements may not arrive on the battlefield for 3 rounds after the beginning.
Battle will continue until one side surrenders, retreats or is destroyed.